Pages

Showing posts with label Networks. Show all posts
Showing posts with label Networks. Show all posts

7.02.2013

"Cities are being redrawn according to Google's world view"

"Imagine how the experience of Google Glass might alter your experience of the city as it overlays information onto your view, with the city literally becoming framed by Google."



The real shape of digital culture does not reveal itself to us in plain sight. In designer and urbanist Dan Hill’s recent essay for the Strelka Press, he neatly describes the substance of what he calls strategic design, which - if you’ll excuse my use of a gigantically broad brush - might be thought of as a welfare-tinged European cousin of North American corporate design thinking.
He calls it dark matter: the stuff that you can’t see that has enormous impact on the way things work and how things happen. For Hill, the dark matter of strategic design might be the complex machinations of healthcare, education and the environment, but for the American National Security Agency it's something far more wide-ranging. How much darker is the matter that the Prism surveillance program deals in?
Prism highlights the very real nature of this digital-system dark matter that's usually hidden from us, though we might feel its vague outline bump against us at moments or see its shadow cast fleetingly across our field of view.
It's there, for example, in the way Google Maps redraws the city in relation to its own way of seeing. Maps, as we know, are a form of information that not only shows us the terrain in question but also reveals the concerns of its author. Maps are not neutral windows onto the world: they colour, frame and distort the world they describe.
Think, for example, of the way alternative forms of mapping projection alter the image of the world and how, seeing the size and balance of continents shift, one's own understanding of the world also shifts. Think too of how a map's point of view is itself a cultural expression - literally a world view. Maps describe the culture that creates them as much as they describe their ostensible subject.
As Slate magazine's Evgeny Morozov explains, Google's business model of targeted advertising is soon to merge with its description of the physical fabric of the city. Using the data that Google already knows about you through your email, your searches and so on, it will generate personalised maps of the city. As Morozov writes, "Space, for Google, is just one more type of information that ought to be organised." And monetised too, we can add. The city, through the map, is remade according to the data held by Google, and according to Google's idea of what a city is and what it thinks you will do there.
Imagine how the experience of Google Glass might alter your experience of the city as it overlays information onto your view, with the city literally becoming framed by Google. This Googleopic way of seeing transforms space and the urban environment through how and what it reveals and excludes. Its ways of seeing, as John Berger’s 1970s book of that title explored, contain hidden ideologies in its visual depiction of landscape. What's relevant here is the way an ideology is made invisible through the manufacturing of images. Increasingly, this frame is used not only to show the world, but to make the world. The map and the territory, in other words, converge.
Over the last year or so, many of the key digital behemoths have unveiled plans for new headquarters: the grand edifices that they choose to erect for themselves. These are the physical ecosystems inhabited by our digital ecosystems, and in these habitats we can read technology companies' own ambitions and their own self images, and perhaps glimpse something of the distortions that digital culture brings to the world around us.
Apple campus by Foster + Partners
Apple City by Foster + Partners
Apple, for example, has long been arrayed in a set of buildings arranged around a road called Infinite Loop. Even here an idea is embedded of how the physical world might be spatially distorted by digital culture: the suburban cul de sac re-read as an endlessly looping piece of computer code.
But having peaked - for the moment at least - as the worlds most valuable company, something more fitting is in store: the Norman Foster-designedApple City, Cupertino. Arranged as a giant circular plan, the project's renders read like a non-slip, smooth Pentagon, set both in and around a forest. Just like digital space, it’s a form that has no front or back and whose interior is the same as its exterior, resisting traditional urban hierarchies.
Its plan reads as symbolically as anything by nineteenth-century architect Claude Nicolas Ledoux. Its expression is one long zero as though it imagined, despite its 260,100 square metres, that it almost wasn’t there. Apple workers stroll dappled by endless autumn sunlight. This is a particular version of a digital community, accelerated into a perfect hallucinatory cocktail of hyper-tech building and idealised nature.
Frank Gehry designs new Facebook headquarters
Facebook headquarters by Frank Gehry
Facebook’s new headquarters in Menlo Park, designed by Frank Gehry, suggests a different relationship to nature. Mark Zuckerberg is quoted as saying: "From the outside it will appear as if you're looking at a hill in nature," but what the hill will actually contain is the largest open-plan office space in the world.
"The idea is to make the perfect engineering space: one giant room that fits thousands of people, all close enough to collaborate together," Zuckerberg said. Perhaps, just like the image of the cloud, the intention is for Facebook to disappear into the landscape, to become invisible and indistinguishable from things as natural as trees, grass and hills.
In designs for both the Apple and Facebook headquarters, the idea of nature is at once highly present and highly synthetic. It's a level constructed above vast parking garages, quoted as experience and presented as mission statement. In both, there are echoes of the hippy pastoral techno-utopias of the 1960s, washed together with management theory and marketing. These are ideologies made glass and grass.
Google reveals plans for vast new California campus
Google’s Bay View campus by NBBJ
Google’s Bay View campus for California, designed by NBBJ, will be its first North American new-build. Though its appearance is closer to an average business park, it too has its roofs littered with green stuff.
The generic building forms, though, are distorted by what Google knows about: the acquisition of data about human behavior. The buildings are thus twisted and bent by patterns of work, desires and adjacencies, as though the data harvesting of Google Maps were able to warp the world into other organisations. They claim that employees across the 102,200 square-metre development will never be more than two-and-a-half-minutes from one another, creating a kind of hyperlinked organisation.
Proximity and loss of hierarchy are, in this headquarters, core issues. These reflect both the nature of digital work culture and the nature of the digital too. The absence of distance and constant adjacency is at once both the liberation that digital culture brings and the springboard for loss of liberty that Prism suggests. In architectural terms, we might understand this problem in terms of openness: the open plan and the curtain wall are simultaneously things that give us spatial transparency and a condition of panoptic surveillance.
Amazon headquarters image by NBBJ
Amazon's proposed Seattle headquarters by NBBJ
Plans have just been unveiled for Amazon’s new Seattle headquarters, also by NBBJ, that includes a trio of 6039 square-metre biospeheres. Each sphere is conceived as "a plant-rich environment that has many positive qualities that are not often found in a typical office setting." Within these bubble micro-climates will be floors of offices, shops, lounges and canteens - essentially total environments.
Of course Amazon itself is named for an environment, a habitat with geographic scale and significance in arguments of climate change. That the company should actually become a habitat itself, a technologically induced artificial ecosystem, is perhaps a fulfillment of this baby boom radical-to-corporate digital trajectory.
We might trace the roots of these places just as we might trace the origins of the Californian ideology. In part, they are university campuses, the sites of innovation research out of which some of these corporations and their culture spring. In part, too, they emerge out of the hybrid offshoot of architectural design that spliced management consultancy with spatial design.
They also owe much to those intentional communities that bloomed in the 1960s and 1970s: the communes pioneered by hippy culture. Places like Drop City struck out as techno-rural settlements, abandoning the city in favour of Buckminster Fuller-esque geodesic inhabitation of the wilderness. They were ideologically driven as spaces apart from the rest of society where alternatives for ownership, family, energy use, materials and so on could be explored.
They created their own ecosystems, if you will: self-sufficient as sci-fi space ships, supplied by the Whole Earth Catalogue, the hippy version of the Sears and Roebuck catalogue that architectural critic Reyner Banham argued had made the west habitable through mail-order delivery of gadgets and devices in his 1965 essay The Great Gizmo. It’s worth bearing Banham's thesis in mind: if, as he argued, the colonisation of the West was made possible by the gadget, then maybe the gadgets the West now produces are not only a product of some kind of fatalism written into its own origin myths, but the gadgets they now produce are devices of colonisation themselves.
Biosphere 2 was perhaps the largest and most ambitious offshoots of these colonies. Conceived as an ecological experiment, it was a closed system housed in a giant pyramidal greenhouse. Its mission was in part determined by a hippy-science group called the Institute of Ecotechnics, whose mission remains "to establish and develop the new discipline of Ecotechnics, which deals with the relationships between ethnosphere, technosphere and the biosphere" and "which intends to harmonise ecology and technology." It was named Biosphere 2, of course, because Earth is conceived in this way of thinking as Biosphere 1.
The gigantic corporatised versions of these idealised hippy communities also separate themselves from society. These too are idealised spaces, techno-utopias that turn their back on the world that surrounds them in order to manufacture spaces that can sustain their own ideologies. Just as the biosphere is an introverted ecosystem, we see a similar kind of disconnection, a resistance to the idea of the urban. Each becomes its own world, a place that operates according to its own set of rules and ideas, each wrapped up in its own vision of nature.
These are the citadels of the Californian ideology, places where the digital distortions of traditional urban, architectural and environmental space are manifested, places manufactured by processes of design thinking, holistic and totalised within their own limits.
Perfected and protected as these digital epicentres are, it is the rest of the world that feels the effects of the digital reorganisation of space far more profoundly. Outside the limits of these palaces is where the darkest machinations of digitality really work. Even nature itself, its clouds, hills, forests and rivers, traditionally figured as a place of escape and solitude, has long colonised by the digital. To escape its presence might now be almost impossible and might involve the most extreme schemes.
Think, for example, of WikiLeaks founder Julian Assange holed up in the Ecuadorian embassy in west London, or of Edward Snowden, the Prism whistleblower currently in his Hong Kong hotel. Both are now in exceptional spaces, holes in the continuum of globalised digital space. These strange anomalies are perhaps the only escapes from the ever-present digital backdoor, the only respite from the colonisation of earth by digital culture.
In his previous column, Jacob argued that the American National Security Agency's Prism surveillance program was something born not only out of the networked world we now inhabit, not only out of our reliance on a small group of Californian companies who may well have cooperated with the intelligence services, but out of a way of thinking that characterises those very same companies: design thinking


1.10.2013

A Bit of History_ WEB 2.0


Without huge fanfare, the term Web 2.0 made its debut shortly after the dotcom crash of 2001. People were searching for an answer to the question of where the Web would go after its overheated rise in the late ’90s, and subsequent return to earth. While some people wrote off the Internet as having much less impact than was predicted, the first signs of a new era were appearing. Instead of people just connecting with companies offering products, they began to connect with each other.
Communities of interest began to form where people from around the world with specific areas of commonality could find each other and share information, ideas, opinions, and files. Then savvy, young entrepreneurs began to build tools that let us share content and opinions in various formats—for free. Whereas Web 1.0 is all about e-commerce, Web 2.0 is about connection. So much so, that the term Web 2.0 gave way to a more specific moniker: social technologies.

4.13.2012

Genotype & Phenotype

In architecture there is no substance that is concurrently both
"editable source code"(genotype) 
and "usable artifact"(phenotype).

2.20.2012

Cedric Price

http://www.cca.qc.ca/en/collection/540-cedric-price-archive

http://archinect.com/blog/21448995/the-university-of-sheffield-uk-jordan

http://boiteaoutils.blogspot.com/2010/04/city-of-future-by-cedric-price.html

http://www.moma.org/collection/browse_results.php?criteria=O%3AAD%3AE%3A7986&page_number=1&template_id=10&sort_order=1&UC=


Automation is coming. More and more, machines do our work for us. There is going to be yet more time left over, yet more human energy unconsumed. The problem which faces us is far more than that of the ‘increased leisure’ to which our politicians and educators so innocently refer. This is to underestimate the future. The fact is that as machines take over more of the drudgery, work and leisure are increasingly irrelevant concepts. The distinction between them breaks down. We need, and we have a right, to enjoy the totality of our lives. We must start discovering now how to do so.
–Cedric Price (From Agit-prop to Free Space: The Architecture of Cedric Price)



OCH


































diagrams for different kinds of public information exchange in the OCH. the 'oxford corner house' was a proposed public 'information machine' in central london, giving the general public computerised access to all kinds of public information.
'OCH can be used as a citizens' inquiry service where teleconnections can be made to press news rooms, travel agencies, government ministries, to Parliament, industry, commerce etc, thus making information accessible which is at present underused or ignored because of access difficulties. [diagram A].
Or OCH can offer a skill-learning or research facility service through programmed machines [a Link drive-a-car trainer or a language teaching machine] or through teleconnections to other study centres. [diagram B]
Or OCH can be used as a centre equipped to provide facilities for information exchange, at a meeting level, at a conference level, or at an inter-city [concurrent exchange] conference level. [diagram C]
The basic user component in the centre would be the two-seater information carrel, but open floor space for observation, wandering, wondering, rest and refreshment by mobile preparation units is fundamental to the full use of the centre.'

2.02.2012

Facebook’s ‘Letter from Zuckerberg’: The Annotated Version

http://www.wired.com/epicenter/2012/02/facebook-letter-zuckerberg-annotated/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29
































“to make the world more open and connected.”




LETTER FROM MARK ZUCKERBERG
Facebook was not originally created to be a company. It was built to accomplish a social mission — to make the world more open and connected.
Sometimes to accomplish a social mission — whether it’s Google’s attempt to organize the world’s information or Microsoft’s to put a computer on every desktop — you need to build a company. And sometimes companies get so large, ubiquitous, and profitable that they need to have a social mission to legitimize[정당화하다, 합법화하다] their activity and give them something to work towards beyond cashing checks.
We think it’s important that everyone who invests in Facebook understands what this mission means to us, how we make decisions and why we do the things we do. I will try to outline our approach in this letter.
“I am tired of you people misunderstanding Facebook. This is why you should buy into our vision and let us do what we want.”
At Facebook, we’re inspired by technologies that have revolutionized how people spread and consume information. We often talk about inventions like the printing press and the television — by simply making communication more efficient, they led to a complete transformation of many important parts of society. They gave more people a voice. They encouraged progress. They changed the way society was organized. They brought us closer together.
If you invoke the printing press and you don’t seem totally out of your mind, you’re swinging for the fences.
Today, our society has reached another tipping point. We live at a moment when the majority of people in the world have access to the internet or mobile phones — the raw tools necessary to start sharing what they’re thinking, feeling, and doing with whomever they want. Facebook aspires to build the services that give people the power to share and help them once again transform many of our core institutions and industries.
Note that here, Zuckerberg hedges[얼버무리다, ~구속하다, 둘러싸다] on whether it’s Facebook that he’s comparing to the printing press and television or the ubiquity of the internet and mobile phones. On the one hand, internet and phones are “the raw tools” that produce “the tipping point.” On the other, Facebook and the services it “aspires to build” are what will “once again transform many of our core institutions and industries.”
It’s quite a tap-dancing act here. On the one hand, Zuckerberg wants to evoke a feeling of a revolutionary change, like the advent of the television or the personal computer. On the other hand, he doesn’t want to actually claim credit for social revolutions, nor does he want to make it seem as if this is a hippy-dippy[인습을 비현실적으로 거부하는], pie-in-the-sky company. He lands hard on that last word, “industries.”
There is a huge need and a huge opportunity to get everyone in the world connected, to give everyone a voice and to help transform society for the future. The scale of the technology and infrastructure that must be built is unprecedented, and we believe this is the most important problem we can focus on.
Again, fascinating to me that Zuckerberg talks about Facebook as “infrastructure,” a word we usually reserve on the internet for fiberoptic cables and such. Social networks are the new plumbing.
It also suggests that Zuckerberg sees Facebook not just as a website or even a platform, but as part of the fundamental services that shape the future of the web.
We hope to strengthen how people relate to each other.
Even if our mission sounds big, it starts small — with the relationship between two people.
Nice: not only is this immediate, personal and understandable, but it helps justify Facebook’s basic topological principle, symmetry. If I have a relationship with you, you have a relationship with me. Facebook allows users to “follow” each other’s public updates, but at its core, it’s never hedged from that original concept, which it inherited from Friendster and other social networks. Relationships are a two-way street.
Personal relationships are the fundamental unit of our society. Relationships are how we discover new ideas, understand our world and ultimately derive long-term happiness.
At Facebook, we build tools to help people connect with the people they want and share what they want, and by doing this, we are extending people’s capacity to build and maintain relationships.
People sharing more — even if just with their close friends or families — creates a more open cultureand leads to a better understanding of the lives and perspectives of others. We believe that this creates a greater number of stronger relationships between people, and that it helps people get exposed to a greater number of diverse perspectives.
I think that if there’s anything Zuck’s truly passionate about, it’s this: that there’s something broken about how we hide and mask ourselves with other people, and that our lives would be better if we were more open. He’s had to learn over time how quickly to accelerate those principles and give people time to adjust.
By helping people form these connections, we hope to rewire the way people spread and consume information. We think the world’s information infrastructure should resemble the social graph — a network built from the bottom up or peer-to-peer, rather than the monolithic, top-down structure that has existed to date. We also believe that giving people control over what they share is a fundamental principle of this rewiring.
“Rewire” = our wires and networks, but also our psychologies. Has Zuckerberg read Marshall McLuhan?
We have already helped more than 800 million people map out more than 100 billion connections so far, and our goal is to help this rewiring accelerate.
We hope to improve how people connect to businesses and the economy.
We think a more open and connected world will help create a stronger economy with more authentic businesses that build better products and services.
No astroturfing[꾸며낸 시민운동], please.
As people share more, they have access to more opinions from the people they trust about the products and services they use. This makes it easier to discover the best products and improve the quality and efficiency of their lives.
Reputation and recommendations — going beyond gaming into something now.
One result of making it easier to find better products is that businesses will be rewarded for building better products — ones that are personalized and designed around people. We have found that products that are “social by design” tend to be more engaging than their traditional counterparts, and we look forward to seeing more of the world’s products move in this direction.
Our developer platform has already enabled hundreds of thousands of businesses to build higher-quality and more social products. We have seen disruptive new approaches in industries like games, music and news, and we expect to see similar disruption in more industries by new approaches that are social by design.
In addition to building better products, a more open world will also encourage businesses to engage with their customers directly and authentically. More than four million businesses have Pages on Facebook that they use to have a dialogue with their customers. We expect this trend to grow as well.
If you’re not on board, get on board. Because this is where your customers will expect to find you.
We hope to change how people relate to their governments and social institutions.
We believe building tools to help people share can bring a more honest and transparent dialogue around government that could lead to more direct empowerment of people, more accountability for officials and better solutions to some of the biggest problems of our time.
By giving people the power to share, we are starting to see people make their voices heard on a different scale from what has historically been possible. These voices will increase in number and volume. They cannot be ignored. Over time, we expect governments will become more responsive to issues and concerns raised directly by all their people rather than through intermediaries controlled by a select few.
Through this process, we believe that leaders will emerge across all countries who are pro-internet and fight for the rights of their people, including the right to share what they want and the right to access all information that people want to share with them.
On the one hand, this is awesome. On the other, there goes China.
Finally, as more of the economy moves towards higher-quality products that are personalized, we also expect to see the emergence of new services that are social by design to address the large worldwide problems we face in job creation, education and health care. We look forward to doing what we can to help this progress.

Image by Facebook, from the company's S-1 filing with the SEC
Our Mission and Our Business
As I said above, Facebook was not originally founded to be a company. We’ve always cared primarily about our social mission, the services we’re building and the people who use them. This is a different approach for a public company to take, so I want to explain why I think it works.
I started off by writing the first version of Facebook myself because it was something I wanted to exist. Since then, most of the ideas and code that have gone into Facebook have come from the great people we’ve attracted to our team.
Most great people care primarily about building and being a part of great things, but they also want to make money. Through the process of building a team — and also building a developer community, advertising market and investor base — I’ve developed a deep appreciation for how building a strong company with a strong economic engine and strong growth can be the best way to align many people to solve important problems.
Simply put: we don’t build services to make money; we make money to build better services.
Expect profits to be regularly reinvested into growing the company, not hoarded or dished out in dividends. Facebook is taking the Amazon approach to Wall Street: We’re building something for the future. Back off.
And we think this is a good way to build something. These days I think more and more people want to use services from companies that believe in something beyond simply maximizing profits.
By focusing on our mission and building great services, we believe we will create the most value for our shareholders and partners over the long term — and this in turn will enable us to keep attracting the best people and building more great services. We don’t wake up in the morning with the primary goal of making money, but we understand that the best way to achieve our mission is to build a strong and valuable company.
Note that Zuckerberg isn’t just signaling to investors, reporters, and business partners with this letter. He’s also trying to capture the hearts and minds of a generation of engineers. If Google doesn’t look so non-evil anymore, Apple looks like Scrooge McDuck sitting on a pile of money, and Microsoft looks like it’s long disconnected from its original team and founders, Facebook wants to be the place for people who want to build things with the original team that will last long into the future.
This is how we think about our IPO as well. We’re going public for our employees and our investors. We made a commitment to them when we gave them equity that we’d work hard to make it worth a lot and make it liquid, and this IPO is fulfilling our commitment. As we become a public company, we’re making a similar commitment to our new investors and we will work just as hard to fulfill it.
“If I had it my way, we’d probably stay private forever. Instead, I’m giving the people around me millions of dollars. I’m okay with this.”
The Hacker Way
As part of building a strong company, we work hard at making Facebook the best place for great people to have a big impact on the world and learn from other great people. We have cultivated a unique culture and management approach that we call the Hacker Way.
I suspect that if this approach is really unique, it probably doesn’t resemble what I think of as anything like “the hacker way.” In fact, I suspect both of these things.
The word “hacker” has an unfairly negative connotation from being portrayed in the media as people who break into computers. In reality, hacking just means building something quickly or testing the boundaries of what can be done. Like most things, it can be used for good or bad, but the vast majority of hackers I’ve met tend to be idealistic people who want to have a positive impact on the world.
The Hacker Way is an approach to building that involves continuous improvement and iteration[컴퓨터 소프트웨어의 신판]. Hackers believe that something can always be better, and that nothing is ever complete. They just have to go fix it — often in the face of people who say it’s impossible or are content with the status quo.
This may have been cut and pasted from a dozen or so different pages on agile web development.
Hackers try to build the best services over the long term by quickly releasing and learning from smaller iterations rather than trying to get everything right all at once. To support this, we have built a testing framework that at any given time can try out thousands of versions of Facebook. We have the words “Done is better than perfect” painted on our walls to remind ourselves to always keep shipping.
I love the “alternate worlds” approach to software design. For some reason I imagine Zuckerberg sitting in a room with thousands of screens, like Ozymandias inWatchmenwatching all the different versions fly by to look for the secrets of the universe.
Hacking is also an inherently hands-on and active discipline. Instead of debating for days whether a new idea is possible or what the best way to build something is, hackers would rather just prototype something and see what works. There’s a hacker mantra[기도 명상 때 외우는 주문] that you’ll hear a lot around Facebook offices: “Code wins arguments.”
Hacker culture is also extremely open and meritocratic.[성적 능력 중시주의] Hackers believe that the best idea and implementation should always win — not the person who is best at lobbying for an idea or the person who manages the most people.
This is a very powerful idea, and I suspect this may be one statement that comes back to haunt[귀신이 나타나다, 계속 문제가 되다, 머ㅇ리에서 떠나지 않다] Facebook. It’s very difficult as companies and the people who run them get older for them to maintain this open, freewheeling, anti-hierarchical kind of anti-organization in favor of something more traditionally managerial.
Contrast this too with Apple’s approach of assigning a DRI or “directly responsible individual” for every product. One person, his or her vision, his or her reputation on the line.
To encourage this approach, every few months we have a hackathon, where everyone builds prototypes for new ideas they have. At the end, the whole team gets together and looks at everything that has been built. Many of our most successful products came out of hackathons, including Timeline, chat, video, our mobile development framework and some of our most important infrastructure like the HipHop compiler.
To make sure all our engineers share this approach, we require all new engineers — even managers whose primary job will not be to write code — to go through a program called Bootcamp where they learn our codebase, our tools and our approach. There are a lot of folks in the industry who manage engineers and don’t want to code themselves, but the type of hands-on[말만하지 않고 직접해보는] people we’re looking for are willing and able to go through Bootcamp.
Little of this seems to be related to shareholders anymore. I think Zuck might be reusing material from a company retreat.
The examples above all relate to engineering, but we have distilled these principles into five core values for how we run Facebook:
Focus on Impact
If we want to have the biggest impact, the best way to do this is to make sure we always focus on solving the most important problems. It sounds simple, but we think most companies do this poorly and waste a lot of time. We expect everyone at Facebook to be good at finding the biggest problems to work on.
Move Fast
Moving fast enables us to build more things and learn faster. However, as most companies grow, they slow down too much because they’re more afraid of making mistakes than they are of losing opportunities by moving too slowly. We have a saying: “Move fast and break things.” The idea is that if you never break anything, you’re probably not moving fast enough.
Be Bold
Building great things means taking risks. This can be scary and prevents most companies from doing the bold things they should. However, in a world that’s changing so quickly, you’re guaranteed to fail if you don’t take any risks. We have another saying: “The riskiest thing is to take no risks.” We encourage everyone to make bold decisions, even if that means being wrong some of the time.
Be Open
We believe that a more open world is a better world because people with more information can make better decisions and have a greater impact. That goes for running our company as well. We work hard to make sure everyone at Facebook has access to as much information as possible about every part of the company so they can make the best decisions and have the greatest impact.
Facebook famously has open floor plans and glass walls in its offices for this reason.
Build Social Value
Once again, Facebook exists to make the world more open and connected, and not just to build a company. We expect everyone at Facebook to focus every day on how to build real value for the world in everything they do.
Thanks for taking the time to read this letter. We believe that we have an opportunity to have an important impact on the world and build a lasting company in the process. I look forward to building something great together